SOUND DESIGN
ENG
Sound design has always been an intrinsic part of how I create and compose music. Experimentation in the field of sound manipulation has consistently led me to fascinating places and helped me develop a focused, intentional way of listening.
Over time, my musical research has become increasingly drawn to the relationship between sound and space — understanding how spatialization can function as an expressive tool and influence the emotional impact of a piece has become central to my creative process.
My approach to sound design is rooted in two main practices: manipulating field recordings and found sounds to create realistic sonic environments, and recording my viola to develop atmospheric layers — ranging from cinematic musical textures to more abstract, story-driven soundscapes.
By working with techniques such as sampling, synthesis, time-stretching, and the layering of diverse sonic textures, I aim to create sound worlds that feel both organic and emotionally grounded.
Latest work
The documentary of the Fourth
(Short film not yet released) Sonic examples .
other works:
SD CATEGORIES / CATEGORÍAS
Sonic textures examples:
1- the fourth : sacar unas cuantas ( la escena azul, el monstruo, construir bien y a buen volumen)
2- mental spaces
3- el ultimo video que subí con el PHASE PLANT
4- en el nuevo projecto que tengo de ableton
Strings compositions
2- Manon karnatic
3- Primera parte alguitas
4- lo del otro dia
5- algo de mi EP ?
OTHERS
1- techno punchline ( y ligar punchline con esta pg )
2- animalitos de punchline
3- mirar los synths que tengo en fav en ableton
4- violaambient 7.08 ( la parte de viola con feedback rearrange los acordrs